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New beta branch build with instanced rendering of vegetation
Hi, there is new beta branch build available. Change log: Running backwards is enabled Game engine is updated by one generation. So it's important to check if everything is working as before. Please let me know if you would find…
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Tri-planar textured cliffs
Tri-planar texturing will be added in next update for better tessellated cliffs. You can compare it on screenshots. I'm alternating Off/On images.
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Time for change
Hi, I would like to inform you about near future of Virtual-O. I have decided that some things needs to be changed in Virtual-O development. I have fallen into an ineffective development cycle where I'm trying to deliver new maps.…
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New cliff converter
Just finishing a new cliff converter. It's fully automatic and hopefully much better than before. And I will update existing scandinavian maps with new cliffs. I released beta build with new cliffs on Landvetter Landehof map. You can compare old…
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See Simone Niggli playing Virtual-O!
Thanks to Puresive Films for this great video with Simone Niggli and Virtual-O!
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Steam Autumn Sale is here!
Steam Autumn Sale is here! Save 50% on Virtual-O
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Implementing new instanced rendering of trees and grass
Implementing new instanced rendering of trees and grass. And why not to try new set of nicer trees for Lada map at same time...
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Long awaited feature is now available in Virtual-O. Strafing
Long awaited feature is now available in Virtual-O. Strafing At the same time you could see short video from latest Gironella map
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Using Virtual-O for Orienteering Coaching and Training
Very special post written by Nick Lightfoot. Thanks for sharing your experience about using Virtual-O in coaching: I’ve always found that the perceptual and decision making skills involved in orienteering are better learnt than taught a view that is backed…