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  • Are you ready to get dirty? New scandinavian map is coming into Virtual-O beta branch!

    21 July 2017 General

    Are you ready to get dirty? New scandinavian map is coming into Virtual-O beta branch! Landvetter-Tahult This area is dominated by large wetlands and sparse low-growing pine trees with good visibility Size of terrain is 2x2km What do you mean…

  • Try Virtual-O at crossroad of O-Ringen Värmland 2017 and O-Ringen Kolmården 2019

    19 July 2017 General

    If you are attending O-Ringen next week, don't forget to visit O-Ringen Kolmården 2019 tent where you could try Virtual-O! You will get exciting info about upcoming O-Ringen Kolmården 2019 and chance to play Virtual-O or even win Virtual-O license…

  • Screenshots from upcoming map from Landvetter Tahult! (WIP)

    14 July 2017 General

    Screenshots from upcoming map from Landvetter Tahult! (WIP)

  • Video preview of runtime objects streaming around player

    12 July 2017 General

    Video preview of runtime objects streaming around player Scandinavian terrain is special beast in terms of vegetation density, so Virtual-O needed something special to get on that level. And that's objects streaming feature. It basically generates ground objects around player…

  • Something about upcoming scandinavian map

    14 June 2017 General

    Here is an interesting info about upcoming map. I would like to emphasize that it will be first scandinavian map! To make it little thrilling I wouldn't be posting map pictures yet, so you can try to find it by…

  • Development update 2

    16 May 2017 General

    While preparing new maps some time has passed while Virtual-O game engine wasn't updated. (because latest version of game engine has some issues with performance related to trees count) Well this isn't yet fixed in the Unity. But raising compatibility…

  • New terrain rendering for next map

    12 April 2017 General

    For new map I plan to use new terrain rendering asset. It supports usage of 256 textures rendered in single pass with height map based blending. (Till now texture count was limited to 8) That brings interesting possibilities for more…

  • Development update

    29 March 2017 General

    Many things happened in last two months. I got in contact with many people that would like to share maps for Virtual-O. This activity resulted in one Australian map with interesting difficulty ranging from intermediate with some difficult secions. (which…

  • Virtual-O review from O-News.cz

    23 March 2017 General

    Get a look on nice review of Virtual-O from o-news.cz Besides from nice review I really appreciate rational explanation of Virtual-O Early Access state

  • Improved map images in next build

    2 February 2017 General

    Something special is waiting mainly for colorblind friends in next build of Virtual-O. Improved map images. Added simulation of overprint and improved colors

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