Next big step is Steam integration!
Finally I have started to work on Steam integration. At first I have moved actual build to Steam. This is thing that you may want to see.
Than I have started to implement online courses sharing feature.
Online courses sharing, what does it mean?
It will enable you to upload course or whole multi-stage competition to cloud. (more on that in future).
You will be able to specify conditions for race like time of the day, weather, game difficulty etc.
Other players will be able to download it, rate it and most importantly run it. Only result of first run will count.
In first run you must use course conditions specified by course builder, in next re-runs you will be able to override these settings.
After finishing course you will be able to compare your routes, results with other players from world.
Good news is that basically every building block of online course sharing is now implemented. Of course everything is rough now and needs to polish substantially.
I will need to solve edge cases like how it works when Steam is in offline mode etc.
Steam
Highest priority now is to move Virtual-O to Steam for alpha testers. And that means we are really near Virtual-O early access release on Steam…
UI is not final for this screen, but you may get idea which course conditions you will be able to set.

