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  • Prototype of ingame menu settings

    23 October 2015 General

    Prototype of ingame menu with mostly graphics settings. I have tried a concept where menu takes only part of the screen. So you can see results of your tweaking in real time.

  • Flying with the birds

    18 October 2015 General

    Flying with the birds in virtual orienteering. A small taste how it could look while analysing route choices or learning to navigate.

  • Game modes of Virtual-O

    13 October 2015 General

    Game modes of Virtual-O. For now three base game modes are planned (for Trail-O and Temp-O will be specific game mode. Just take it as a another category for now): Beginner 2x faster than reality. I'm considering 1.5x too, we…

  • Little preview how it could look like in adventure racing / hiking

    7 October 2015 Maps

    Here is something for our adventure racing, hiking friends. Survivalist, scouts or schools. A little preview of ingame map with local hiking map of pilot map area. And same area with Open Street Map. Default orienteering map. Of course main…

  • Virtual-O will be on ECTO 2016 (3rd and 4th round)

    29 September 2015 General

    Virtual-O will be on ECTO 2016! There will be a showcase of real gameplay. And most importantly, you will be able to try Virtual-O by yourself! Competitions are 3rd and 4th round of Unofficial European Cup in TrailO held in…

  • Virtual compass physics

    23 September 2015 General

    Len me introduce Virtual-O's virtual compass physics. The compass is an old school one. So you must excuse it hasn't so stable needle. Most important thing was to get it working pretty realistic. Every physics parameter of the compass is…

  • Virtual-O on World of O

    21 September 2015 General

    Virtual-O on World of O! Pretty exciting day for Virtual-O. Jan Kocbach has written article about us. I think it's really nice and positive. And what is most important, he has delivered Virtual-O's message and vision to community. Virtual-O is…

  • Virtual orienteering simulator is not complete without virtual compass

    10 September 2015 General

    I got a question about missing compass. Of course, Virtual-O will use virtual compass. (it will be optional, you will have ability to disable it for training purposes) And I'm working on it's implementation now. Here is first model used…

  • Video of new features (One step closer to realistic orienteering simulator)

    29 August 2015 General

    One step closer to realistic orienteering simulator. Check new features on this video: map and slope based runner speed ingame hands holding map, map bob and more And yes I'm punching stones :) Check more details in this article:

  • One step closer to realistic orienteering simulator

    29 August 2015 General

    I have made complete revamp of first person controller. Added speed differentiation and ingame hands. (holding map) So we are one step closer to the most realistic orienteering simulator. Here are more details: Speed map Implemented the runner speed based…

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